Программа обучения Informatik: Games Engineering

Программа обучения "Informatik: Games Engineering" в Technical University of Munich

Informatik: Games Engineering

The bachelor’s program in Informatics: Games Engineering combines a thorough grounding in informatics and mathematics with comprehensive knowledge of game technologies.

Общая Информация по Программе обучения "Informatik: Games Engineering"

  • Уровень: Бакалавриат
  • Диплом: Bachelor of Science (B.Sc.)
  • Язык обучения: Немецкий
  • Начало обучения: Зимний семестр
  • Срок обучения: 6 семестров
  • Форма обучения: Полная
  • Учебные кредиты: 180 ECTS
  • Стоимость: € 0 / Семестр
  • Семестровый взнос: € 85 / семестр
  • Правила приема: На основе конкурса
  • Минимальный уровень немецкого: C1
  • Подходящий курс Штудиенколлег: T-Kurs

Описание программы обучения "Informatik: Games Engineering"

Computer Games

Games are becoming more and more diverse. They let us experience virtual situations, try out strategies, develop new ideas and act with or against each other. The exchange of ideas by means of computers and new ways of getting together are now just as important as the game itself. However, games are not only used to pass the time. They help in learning social or technical skills, testing new technologies and overcoming cultural barriers.

Games, games engineering and computer science

The breathtaking development of the games is based on rapid advances in computer science and modern computer technology. Graphics and sound become more realistic. The complexity of the simulated worlds and stories told increases. New sensors enable completely new types of interaction. In addition, games are no longer just played alone at home in front of the screen. We can take part in online games anywhere with our mobile phones. Excellent computer science skills are therefore required to understand and use these technologies. Game engineers don't just keep an eye on the technology, but also on the people who use it.

Карьерные перспективы по завершению программы обучения "Informatik: Games Engineering"

The games market is booming. All development studios therefore have a huge demand for qualified specialists in the areas of informatics and games engineering. Added to which, serious games are increasingly penetrating industry sectors such as automotive, aerospace and plant engineering, medicine, banking, and management. In the context of the degree program, close ties to industry are maintained through the involvement of companies in projects and bachelor’s theses. Having successfully concluding the bachelor's program, you can apply to embark upon a master’s program in Informatics: Games Engineering or other such programs offered by the Department of Informatics. 

Ожидаемые результаты программы обучения "Informatik: Games Engineering"

As a graduate, you have at your disposal extensive knowledge of computer graphics, simulation, artificial intelligence, interaction, game engines, and mobile internet-based social games. Further, the essential basis of the program is a vocational education and training to which informatics is absolutely central. Thus you become familiar with fundamental concepts and rules of programming language, computer architectures, algorithms, and data structures, software engineering, databases, computer networks and operating systems. In addition to informatics content, you extend and complement your knowledge in core areas of mathematics such as analysis, linear algebra, and discrete structures.

You acquire your first practical insights through games internships or projects that are in part conducted in partnership with companies or in the internationally renowned research laboratories at the Technical University of Munich’s Department of Informatics. In addition, you will have further enhanced your competency profile by taking advantage of the broad range of elective cross-disciplinary courses on offer.

Учебный план программы обучения "Informatik: Games Engineering"

The Bachelor's degree in Computer Science: Games Engineering lasts 6 semesters. The compulsory modules with the central content from computer science and mathematics are supplemented by internships and elective modules from the first semester onwards. The degree concludes with the Bachelor’s thesis in the 6th semester.

In the course, knowledge of computer graphics, simulation, artificial intelligence, interaction, game engines and mobile internet-based social games are imparted. In addition, the course is essentially based on a very computer science-related education, in which basic concepts and laws of programming languages, computer architectures, algorithms and data structures, software engineering, databases, computer networks and operating systems are conveyed. In addition to this computer science content, another focus is on basic knowledge in mathematics, such as analysis, linear algebra and discrete structures. In addition, the students take part in game internships or projects every semester, some of which are carried out with companies or in the internationally renowned research laboratories of TUM-Informatik. In addition, there is a wide range of elective courses and interdisciplinary basics available that can be combined with a semester abroad.

  • Учебный план / модули: https://www.in.tum.de/fuer-studierende/bachelor-studiengaenge/informatik-games-engineering/studienplan-games/studienbeginn-ab-ws-201819-games/
  • Факультет

    Faculty of Computer Science
    Technical University of Munich

    If you decide to study at the Faculty of Computer Science of the Technische Universität München (TUM), you are studying at one of the largest computer science faculties in Germany. This has advantages: The TUM computer science researches and teaches almost all topics in computer science and the students thus have a wide choice at first in the study programs and later in the main focus.

    Требования к поступающим на программу обучения "Informatik: Games Engineering"

    Eignungsverfahren (Interview)
    DSH-2, TestDaF 4x4

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    Informatik: Games Engineering