Smartphones, portable game consoles, netbooks - digital means of communication have long since become part of our everyday lives. TV and cinema films are also hardly imaginable without the use of digital media. In the meantime, computer-animated cartoons as well as new digital cinema 3D technologies are quite a matter of course for us to expand our previous viewing habits. While in the print sector it is now the case that no image is published without a prior digital general revision, the demand for high-quality videos on the Internet is also increasing immensely and despite all this progress, we are only at the beginning of a development.
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